![]() ACU wont patrol if enemy has T3/T4 arty or nuke. Jaws2002 Water AI (or C version): Any water map with no land bridges.Ģ.4: Engineers look for uncompleted projects. Sorian Rush AI (or C version): 10x10 or smaller with a land bridge if the map has water. Sorian AI (or C version): Mostly for 20x20 or larger with a land bridge if the map has water. Change the 15 to whatever you want the resource multiplier to be. In that function you will find 2 lines that contain '* 15'. In each cheating AI there is a function called AIResourceCheat. ![]() How do I modify how much the AI cheats?Ī. It will also be in the drop-down menu in the game lobby. ![]() Starting with version 1.4 or 1.5 (can't recall) the version number will show up in-game next to the AI's name. How do I know what version of the AI I have installed.Ī. If it is a good idea and it can be done, we will do our best to implement it. Many of the ideas that make this AI great came from user replies. If you have a neat idea for the AI, even if you don't think it can be done, please post a reply letting us know. 3) With a different version of a mod than you have installed.Ī. 2) With any mod that you do not have installed. Desynchs will occur if you watch a replay that was recorded with any of the following: 1) A different version of SC. After installing your mod all of my replays desynch, why?Ī. If you see some room for improvement please feel free to leave feedback here: You would really have to see for yourself. Is your AI really any harder than the default AIs?Ī. Some other mods can conflict with this mod, especially other AIs. Make sure you do not have any other mods installed. Why wont your AI show up in the dropdown menu?Ī. After following the install instructions the AIs will show up in the dropdown menu Why doesn't your AI show up in the Mods menu?Ī. As of this readme the newest version is 3254. Make sure you are running the most up to date version of SC. Why wont any of the AI commanders move?Ī. The AI does not like it when the civilians on the map are hostile. Naval units still get stuck at times, especially if there are a lot of them. It seems to have a real problem with semi-circles. Hopefully the changes will help alleviate some of the map problems. There was a map guide at one point, but because of the changes in 1.6 I have removed it for now. ![]() See Aralez's post about map markers for more info: The AI will not work on custom maps that do not have the appropriate map markers. The AI does not like the 250 unit cap limit, it seems to get stuck. See the following post for information on how to do that. If you want to use more than one AI (such as this one and Thirlad's AIs) you will have to merge the AI packages. Simply remove the 01_sorian_ai.scd from your THQ\Gas Powered Games\Supreme Commander\gamedata folder.īecause of the way this mod is installed you cannot have more than one AI mod installed at once. You do not have to choose this mod from the in-game mod menu, it will be active automatically. When you start your next game the new Ai's will be available from the dropdown list. Simply place 01_sorian_ai.scd into your THQ\Gas Powered Games\Supreme Commander\gamedata folder. This version will only affect the behavior of AIs in our AI pack. This AI uses a lot of custom behaviors to make the AI play smarter, play as a better ally with both humans and AIs, and communicate with its allies. The other 3 Ais are cheater versions of the default, rush, and water AIs. You can either choose an AI or choose the "SJ Chooser" to have it choose the best Sorian/Jaws AI for the map. This file includes 6 AIs The default Sorian AI (Kind of like the balanced), Sorian-rush AI, and Jaws2002-water AI.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |